Viewing posts tagged Games
July 7th, 2008 In: None By: Brad Montgomery 3 comments
I've always thought it would be fun to build video games, and when my daughters were born, I knew I would eventually want to build some simple games that they could enjoy while they're young. My original attempt at this lead me to pygame, and the result was a simple alphabet/number game that plopped letters and numbers on the screen (very similar to AlphaBaby, but not nearly as good!). Unfortunately, I never continued to develop that one.June 6th, 2007 In: None By: Brad Montgomery 2 comments
I recently ran across The Warzone 2100 Resurrection Project, and I thought to myself,"cool, I wonder if there's an OS X version..." So, I hit their downloads page only to find the message: "(The MacOSX diskimage will follow soon)"May 5th, 2007 In: None By: Brad Montgomery 2 comments
Well, I've just begun to dig into the Torque Game Engine again, but this time, I'm building it on a Linux box. Once I downloaded the Linux source, it took me a while to figure out how to get it compiled. TGE's configuration is a little different than the typical "./configure and make" process.March 3th, 2007 In: None By: Brad Montgomery 2 comments
It seems like I keep running into this term, "casual games." Apparently this is a burgeoning industry with the advent of more advanced handheld devices (like cellphones). There were even two keynotes (Trip Hawkins ofOct. 10th, 2006 In: None By: Brad Montgomery 2 comments
Well, I finally bought an Indie Game License for the Torque Game Engine. Like many young men over the past decade or so, I got into Computer Science thinking I'd like to create video games. Maybe I'll finally get that chance!